Wayward King Attack
Conceit
You start out with a king and a pawn. You can get more pieces by defeating enemies in chess. The further you go the stronger the enemies will be.
Checks don't matter. If your king dies you lose. Pawns (and similar pieces) can only promote to queens, and en passant isn't implemented.
Controls
- Use the mouse or arrow keys to navigate the overworld
- Click and drag to move pieces while playing chess
- Click enemy pieces to see where they can move (this is helpful for the custom pieces)
- Check the options menu to change the palette
Featuring...
- 45+ chess pieces, including the originals
- procedurally generated maps
- randomized enemy encounters
Credits & Attribution
- Kenney.nl 1-bit pack
- Chesscraft pieces by Stuart Spence (modified): CC BY-SA 4.0
- BetterPixels font
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | cornfab |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Seven Day Roguelike Challenge, Chess, Roguelike, Singleplayer, Unity |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
Accessibility | Color-blind friendly, High-contrast |
Download
Download
wka-1.2-win64.zip 31 MB
Development log
- Scrappy Unity Coding: making Chess work in a dayMar 19, 2022
Comments
Log in with itch.io to leave a comment.
This is a really cool idea! I love how you go improving your board as you descend; it’s a great implementation of levelling up. I really enjoyed trying to figure out what the custom pieces do.
I didn't really get the figures and their moves rules, but I like the idea and implementation too.
Thanks for commenting, I appreciate the feedback
very nice :) enjoyed my time with it. encountered no bugs. nice