Conceit

You start out with a king and a pawn. You can get more pieces by defeating enemies in chess. The further you go the stronger the enemies will be.

Checks don't matter. If your king dies you lose. Pawns (and similar pieces) can only promote to queens, and en passant isn't implemented.

Controls

  • Use the mouse or arrow keys to navigate the overworld
  • Click and drag to move pieces while playing chess
  • Click enemy pieces to see where they can move (this is helpful for the custom pieces)
  • Check the options menu to change the palette

Featuring...

  • 45+ chess pieces, including the originals
  • procedurally generated maps
  • randomized enemy encounters

Credits & Attribution

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorcornfab
GenreStrategy
Made withUnity
Tags2D, Seven Day Roguelike Challenge, Chess, Roguelike, Singleplayer, Unity
Average sessionA few minutes
InputsMouse, Touchscreen
AccessibilityColor-blind friendly, High-contrast

Development log

Comments

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(+1)

This is a really cool idea! I love how you go improving your board as you descend; it’s a great implementation of levelling up. I really enjoyed trying to figure out what the custom pieces do.

(+1)

I didn't really get the figures and their moves rules, but I like the idea and implementation too.

Thanks for commenting, I appreciate the feedback

(+1)

very nice :) enjoyed my time with it. encountered no bugs. nice